Racing game



Mar. 13, 1923.

A. CORNELL ET AL RACING GAME F1] ed Sept 2 sheets-sheet. 1

IN VEN TOR.

BYZIQ6 A TTORNEY May. 13, 1923.

A. CORNELL ET AL RACING GAME STUMBLE FEIVALS AHEAD Filed Sept.

STUMBLE 1 EIVALS 1 SHY SHY 1 5 TDWAE D 1 TDWAFE D OUTER SIDE 1 OUTER SIDE OE BAG 2 sheets-sheet 2 FALL EIVALS AH EA D LUCKY CARD AHEAD 5... FOR ALL.

INVENTOR. ALLY/v COE/VELL. MEAM OHAzE/v.

ATTORNEY Patented Mar. 13, 1923.

cairn ALLYN CORNELL AND HIRAM C. HAZEN, OF SAN DIEGO, CALIFORNIA.

RACING GAME.

Application filed September 13, 1920. Serial No. 409,815.

To all whom it may concern:

Be it known that we, ALLYN CoRxELL and HIRAM C. HAZEN, citizens of the United States, residing at San Diego, in the county of San Diego and State of California, have invented a certain new and useful Racing Game, of which the following is a specification.

Our invention relates to a game more particularly a racing unicorn game controlled by special cards and the objects of our invention are: First, to provide an interesting parlor game in the form of a race which is played by use'of special cards; second, to provide a game of this class in which several players may be accommodated; third, to provide a game of this class in which care and thought may be used advantageously in the game; fourth, to provide a game of this class which is very realistic of the horse race in which strategy is used by the players, the same as the jockeys in the horse races and fifth, to provide a game of this class which is very simple and economical 25 to manufacture, easy to learn, fascinating and enlightening.

With these and other objects in view as will appear hereinafter our invention consists of the certain special race course, playing blocks and special cards as will be hereinafter described in detail and. particularly set forth in the ap'pended claims reference being had to the'accompanying drawings which form part of this application in which:

Figure 1 is a plan view of the racing plat; Fig. 2 is a perspective view of one of the unicorn playing blocks; Fig. 3 is a forfeit member used in connection with the game; Figs. 4 and 5 are plan views of two different cards in one series and Figs. 6 to 16 inclusive are plan views of fragmentary portions of other special cards to be used in connection with the game.

Similar characters of reference refer to similar parts and portions throughout the .several views of the drawings.

The racing plat consisting'of the central portion 1, race courses 2, 3, 1, 5, and 6, the unicorn blocks 7, forfeit members 8, and special cards 9 to 21 inclusive constitute the principal parts and portions of our racing game.

The central portion 1 of the plat is preferably shaped as shown in Fig.1 of the drawings and in this is positioned any descriptive matter desired and surrounding this central portion are a plurality of race courses 2, 3, 4, 5, and 6 which conform to the central portion 1 and are positioned in consecutive order outwardly therefrom. At the one side at 2 is the starting and finishing place and positioned in each of the courses are arrows indicating the, direction the racers are to take. Also in these courses on four of the angular sides are arrows 2", 2, 2, and 2 which indicate the direction taken when a shy occurs. The unicorn block 7 is a small block of the proper size to be moved along the course and provided with a head in unicorn form and the-re is one of these for each player. The forfeit member 8, of which there are fifty, ten for each player, is a disk member with the word forfeit printed thereon to be used to indicate forfeitures as will be hereinafter described. The cards 9 and 10' illustrate the first and last card in a .series of five of the Ahead cards; the cards 11 and 12 are the first and last cards in a series of three Stumble cards; the cards 13 and 16 are part of the series Stumble cards and are termed Fall cards; the cards 14: and 15 are the first and last of a series of five Leader balks, Rival ahead, cards; the cards 17 and 18 are the .first and last of the series of five Shy cards;

the card 19 is a Lucky card; the card 20, Foul forfeit,and Jinx forfeit 21'.

The complete deck of cards consists of fifty-one cards of twenty-three different forms as follows: Sixmarked Ahead 1; six marked Ahead 2; six marked Ahead 3; six marked Ahead 4; six marked Ahead 5; one Stumble 1; one Stumble 2; one Stumble 3; one Fall 4; one Fall 5; one of each of a series of 1 to 5, Shy; one each of a series of 1 to 5, Leader balks; four Foul forfeit 1; one Jinx forfeit 2, and one Lucky card.

The game is played as follows: One of the players deals and serves ten of the forfeit members 8 to each player, then the dealer shuffles the. cards which are positioned in a pack and the player to the right cuts the deck and the dealer places the deck in the center 1 of the plat, faces down, then each player places one of his forfeit members 8 in the center 1 to enter the race. Each player chooses a unicorn block 7 for the race, then the dealer places his unicorn block on the inner course in front of the starting position 2 then the players to the right of the dealer take the next position outwardly in consecutive order, any number. from two to five may play, then the players in consecu= tive order beginning from the dealer and op erating toward the left turn the upper card on the deck and places it face up beside the deck in the portion 1 which indicates the players move, for instance, if the card turned is Ahead 1, (the card 9 shown in Fig. 4 of the drawings), the player would move his unicorn block 7 forward one block in its course. llf it were Ahead 3, he would move ahead three in the blocks in the course. Players may move their unicorns ahead, diagonally, to the sides, or back, as the player thinks best, as it is policy to keep to the inner course, it being shorter. If it were a Stumble,Rivals ahead 1, as indicated by card 11 in Fig. 6, the player drawing the card would not move but the rival players would advance one block in their turn to the left of the player drawing the card. If it were 3, as indicated by 12 in Fig. 7 they would advance three blocks. If it were one of the Fall cards 13 or 16, they would repeat the process following the Stumble card. If the card is one of the Leader balk cards regardless of ,who draws the cards, all the unicorn blocks are advanced, except the Leader or Leaders, if tied. If a Shy card' is turned the player moves toward the outer side on turns, as indicated by the arrows 2", 2, 2 and 2 and if he cannot, he moves back, if necessary. If the backward movement would necessitate movement behind the starting space he moves to the starting space and a forfeit member will be required to keep him in the race. If a Foul or Jinx card is turned, the player drawing the card does not move but must put up a forfeit or forfeits as indicated by the card in order to stay in the race. In a finished series of races if a player does not care to risk another forfeit or forfeits he may withdraw his unicorn block from that particular race and enter the next. If the Lucky card 19 is turned, all unicorns move ahead five squares,'the player drawing the card advancing first and others to the left intheir turn. This operation is repeated by each of the players in-their order and the first one reaching the finish in the course is the winmi and the winner takes the forfeits from the center of the board, thus completing a slnglerace. To play a finished series the player to the left of the first dealer shuffles the cards for the next single and the players rearrange unicorns at start and repeat process described above, playing singles until one player holds all of the forfeits thus winning a finished series, if, however, the

invention the construction, combination and 7 arrangement substantially as set forth in the appended claims.

Having thus described our invention what we claim as new and desire to secure by Letters Patent is: 1.. An indoor racing game, including a plat divided into a series of courses each divided into squares provided with a start and finish space on one side only, a block adapted to fit in and be moved to various squares in saidracing plat, a deck of special cards with varying direction descriptive matter on one side for indicating the move of the block on the plat and a plurality of forfeit members to" be held by each player to be forfeited by the player when certain forfeit cards are turned.

- 2. An indoor racing game, including a plat provided with a series of courses divided into squares with a start and finish space on one side and arrows indicating the directions to be taken in the course, aplurality of unicorn blocks adapted to be positioned in the squares and moved in and out of the various courses, a deck of cards with designating descriptive matter thereon whereby the move of'the unicorn block on the racing plat is determined and a plurality of forfeit members to be held by each player and given up upon the turning of certain forfeit designating cards in the deck.

3. An indoor racing game, including a plat divided into a series of courses, each divided into squares provided with a start and finish space on one side'and with arrows in each course indicating the directions to take and with additional arrows indicating the direction to take when a shy card is turned and a unicorn block adapted to fit in and be moved to the various squares in said racing plat and a deck of special cards with varying direction descriptive matter on one side for indicating the move of the unicorn block on the plat.

to take and With additional arrows indicating the direction to take when a shy card is turned, a unicorn block adapted to fit in and be moved to the various squares in said racing plat, a deck of special cards with varying direction descriptive matter on one side for indicating the move of the unicorn block on the plat and a plurality of forfeit members to be held by each player to be forfeited by the players When certain forfeit cards are turned.

In testimony whereof, We have hereunto set our hands at San Diego, California, this 4th day of September, 1920.

' ALLYN CORNELL.

HIRAM C. HAZEN. 

